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Victoria 2 hfm vs hpm
Victoria 2 hfm vs hpm






Everyday needs for all POPs increased by 10%.Country does not have the National Confusion modifier.Either 10% Liberal ideology OR ruling party is Liberal.Celebration in Capital: Offers the option of either increasing Prestige by 6 or increasing Prestige by 2 and reducing militancy by 2.Annals of the Past: If militancy rises above 3, this event can fire and reduces both militancy and consciousness (-2/-4 in primary & accepted POPs, -1/-2 in all others).Refusing increases militancy in liberals, while agreeing increases militancy in reactionaries. Embracing Westernization: If the country has gained the "Western Influences" modifier, there is a chance of this event firing and allowing the unciv to switch to the Enlightenment NV.New Ideas: Offers the option of either accepting the "new ideas" brought forward by liberals, providing research points and angering aristocrats (increasing their militancy and reactionary ideology), or rejecting them and reducing research but reducing all militancy by 2.Clash of Ideals: If consciousness rises above 3, this event can fire and increases both the liberal ideology in all pops within the state capital as well as increasing militancy by 2.This event occurs much more quickly if the country as been overthrown by Angry Rioters. Refusing increases militancy in reactionaries, while agreeing increases militancy in liberals. Rejecting Westernization: If the country has gained the "Uncivilized Isolationism" modifier, there is a chance of this event firing and allowing the unciv to switch to the Tradition NV.For example : Equality -> Prosperity -> Liberty -> Glory -> Might Uncivilized National Values Enlightenment The player can go back the same way he advanced, choosing between the two "parent" values of his advanced value, thus allowing him to change National Values lateraly, as long as the requirements are met. Advancement requires a minimum of 100 Prestige and the Revolution & Counterrevolution technology (not to mention other requirements based on the individual NV).Ī player can "revert" back to a non-advanced NV, but AI countries can't. Once an unciv becomes westernized, it receives an event allowing it to pick one of two possible civilized NV's.Īll civilized countries start the game with either the Order, Liberty, Equality or Might NV. Doing so gains them the National Confusion modifier for 10 years (preventing them from westernizing before it's gone) and can be reverted by a successful rebellion. Once the unciv reaches the "half-way" point to westernization (more or less) they can switch to an advanced NV: either Progress, Loyalty or Independence. and it's much more likely for an Enlightenment country to move to Tradition if it's been overthrown by rebels. It's possible to switch between the two (details below), but chances are small. A chart showing the progression of National Values from uncivilized to advanced.Īll uncivilized countries start the game with either the Tradition or Enlightenment NV.








Victoria 2 hfm vs hpm